Overview

·BallisticRaycaster: Simulates a projectile as a series of swept ray segments under gravity.
Stops on the first valid collision.
·Tracer: Renders the path (straight or curved) using a LineRenderer with an animated
trailing segment that “chases” the head.
·DemoGun: Reference implementation showing aiming, ballistic vs straight mode, tracer
visualization, and optional pooling.

What are your feelings

Updated on November 7, 2025