Release Note’s
1.1.1 (current)
- Updated support for new input system.
- Updated to set scripting symbols for all build targets when using Unity 6 or later.
1.1.0
- Hotfix for RCCP integration.
1.0.9
- Updated to account for RCCv4.
- Added support for RCCP.
- Fixed exiting when using RCC cam.
1.0.8
- Fixed an issue that could occur when disembarking from a tilted BoardSource.
- Added GameObjectsToEnable/Disable per seat.
1.0.7
- OnSetSeat now uses SeatChangeData struct for code readability.
- Corrected some hint info.
- Moved ClosestSeatEntry to BoardSource. It is now optional per board source rather than being limited to the ability.
- Added an option to force rigidbody kinematic when stopped.
- Added camera culling override for BoardSource. Perfect for when using the RC Tank to keep the character being displayed correctly.
- Added SeatMonitor, a handy UI indicator for displaying engaged/empty seats.
- Added Icon and SeatMonitorUIID fields to BoardSource.
1.0.6
- Added Closest Seat Entry option to Board. You can now opt to hop in the closest available seat, PubG style.
- Updated Animator ID for some seats in demo scene.
1.0.5
- Added audio to demo vehicles in demo scene.
- Added Platform Passenger ability. Characters can now also switch to seats that utilize a platform and roam it freely.
- Minor core improvements.
1.0.4
- Added functionality for easier checking of empty seats and full vehicles etc. These are as follows: BoardSource => GetEmptySeat(out int seatIndex), IsEmpty() and IsFull().
- Added a function to lock or unlock a BoardSource => SetLocked(bool locked).
- Added an accessor for the current BoardSource health component.
- Added quick switch character weapon prefabs with correct shooter layers for the minimal player prefab.
- You can now call EjectPlayers() without destroying the BoardSource it is now EjectPlayers(bool destroyVehicle).
1.0.3
- Improved editor functionality to make it easier to setup characters.
1.0.2
- Added a character setup helper to the Seating Controller manager.
- Added a demo motor-bike controller.
- Updated documentation. Important notes added for character weapons.
1.0.1
- Fixed an issue where character weapons could not destroy a vehicle in the demo scene. New character weapon prefabs were added with firing layer corrections, and the demo full body character has been updated with them prefabs.
- Fixed an issue where the tank blast was not doing desired damage in the demo scene.
- Added health components to 4wd and Jet.
1.0
- Initial Release.

