Release Note’s

1.0.3 (To be released next)

  • Added a warning and sanity check in case users pass in an incorrect team number.
  • Deeper integration for Anti Cheat Tool Kit.
  • Minor fixes for Input System integration.

1.0.2 (Current)

  • Added MPPersistantSceneObject component. Add this to any object (namely those with a layer of ‘VisualEffect’) that should not be destroyed when a round change occurs.


  • HOT FIX for non-USC projects. First official release. 


  • HOT FIX for conquest mode. Remote characters were colliding with bonus zones. The layers have been updated. Flags are now working again.
  • All movement syncing moved from MPPlayer* to its own component (MPCharacterTransformMonitor) so you can easily adjust values in the inspector before runtime without adding any MPPlayer* variants. 


  • Scene object removal fixes for projects not containing USC and/or the Helicopter System for USC.


  • Character movement is now synced via MPPlayer and does not require PunCharacterTransformMonitor, you can add PunCharacterTransformMonitor to the prefabs to see the difference. MPRemotePlayer has some helpful options to visualize and alter network prediction algorithm.
  • Fixed an issue that occurred when a player would leave the room, which cleared wrong names from the leaderboard.
  • Fixed mini map staying locked when MPSpawnPointSelector is in use and local character is killed.
  • Opponent team characters now have the “Enemy” layer set automatically.


  • Improved in game escape menu.
  • Fixed some more errors for projects not using USC addon.
  • Under the hood improvements.


  • Fixed some errors for projects not using USC addon.
  • MPDMRushObjective > pulsing light slot is now an array.
  • Added pulsing emission slots for MPDMRushObjective.
  • Added new demo model for Rush objectives.
  • Demo rush objectives will now deal damage when they explode.
  • Fixed an error that would occur when a player is in a bonus zone and leaves the match.


  • Fixed some objectives being destroyed upon round resets in multi round matches.
  • Fixed mini map not being displayed correctly upon round resets in multi round matches.
  • Updated camera states for first person view in demo scenes (Applies to USC vehicles).
  • Updated demo scene USC vehicles to utilize interpolation as per USC demo scenes.


  • Added camera states to demo scenes for third person sniper rifle.
  • Corrected references in demo scenes (for projects with Ultimate Seating Controller) for allowed item types within seats that had them.
  • Added get set property LoadSceneOnJoinRoom to MPConnection.
  • Added an example for displaying active rooms and joining them.
  • First person start choice activated (for projects with tps and fps).


  • Fix for conquest objective color issue for late joins.
  • MiniMap fix for GunShip and anything using a similar hierarchy.
  • MiniMap also now follows RC vehicles.
  • Example loadouts tied to model selection, create classes.
  • Other various fixes and improvements.


  • Fixed some errors related to join/leave, more sanity checks.
  • Added Use Team Color option to conquest flags and CTF objective.
  • Better handling of mini map icons for objectives with Team Color option false.
  • ObjectiveRenderer is now ObjectiveRenderers. Turned to array for more versatility. Conquest flag using a sprite as a zone perimeter for example.
  • Added some proto models for the demo scenes. The Blue scene in particular as it is the most complete scene always.
  • Updated demo menu character model selection with helpful model info, thumbnail and name.  


  • Baked mini map fix for USC integration.
  • Drop prefabs re-updated with required ItemDefinitions.
  • Other minor improvements.


  • Initial Release.