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Available once the player has spawned a character on thier own machine, this script provides an easy way to access much of what is required and more.
This class represents the UCC local player in multiplayer. It extends MPPlayer with all functionality specific to the one-and-only local player on this machine. This includes listening to all sorts of events triggered by the EventHandler (such as round resets and chat functions). It also prevents input during certain multiplayer game phases.