If not using RCC and Its layers
Use one of your own layers or add at least one layer, Name it something unique like “Boardable”. The Demo Scenes use layer 20: Boardable.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Add Boardable Layer (20)
All BoardSources should use this new layer.
ProjectSettings > Physics > CollisionMatrix > Ignore all collision between new layer/s and Character, SubCharacter, Overlay, VisualEffect and UI.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update
Collision Matrix
NOTE: will also work with vehicles set to “Default” layer out of the box, not preferrable for performance reasons.
If using RCC and its layers
ProjectSettings > Physics > CollisionMatrix > Ignore all collision between all RCC layers and Character, SubCharacter, Overlay, VisualEffect and UI.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update Collision Matrix
