Event System

BoardSource Events

• SetOwnerEvent > (int)actorNumber

• EnablePlayerCollisionEvent > (GameObject)character, (bool)enable, (bool)transmit

• OpenCloseDoorEvent > (bool)board.IsOnLeft

• TryAddPlayerToListEvent > (int)actorNumber

• TryRemovePlayerFromListEvent > (int)actorNumber

• SetTeamOwnerEvent > (int)teamNumber, (bool)transmit

• EnableDisableIKEvent > (GameObject)character, (bool)enable

Board Events

• BoardEvent > (bool)isOnBoard

• SetSeatEvent > (data[]){ (GameObject) character, (int)seatIndex, (bool)seatActive, (int)actorNumber, (bool)transmit }

What are your feelings
Updated on August 14, 2023