The motorbike controller is a WIP inclusion. This section is subject to change at any time.
The motorbike controller is physics driven; you do not need any animations on the bike at all.
To perform a wheel-stand, hold the sprint (Speed Change) key.
There is a lot of options to determine handling of the bike, and some of these will require some very fine tuning.
Offroad Wheel Colliders #
At least one off-road wheel collider is recommended, for the rear wheel. If you forget to add it to this array, and it exists, it will be found anyway.
Engine #
Max Speed #
Relative to the speed type, this is the maximum allowed speed of the bike.
Speed Type #
The unit conversion type for the speed.
Gears #
The gear curves.
Rev Range Boundary #
The max and min rev range.
Two Wheel Drive #
Use two wheel drive?
Max Motor Torque #
The engines power at max.
Max Reverse Motor Torque #
The engines power at max while reversing.
Max Forward Brake #
The front braking power at max.
Max Rear Brake #
The rear braking power at max.
Downforce #
Amount of downforce to apply, relative to speed.
MaxSteerAngle #
How sharp the bike can steer.
Crash and Recover #
Crash Layer Mask #
The layers of any solid objects that will cause an accident if colliding above Crash Speed Threshold.
Crash Speed Threshold #
The minimum speed crashing is allowed.
Auto Reset Up Normal #
Auto reset after a fall?
Front forward friction #
ExtremumSlipFront #
Refer to Unity wheel collider documentation.
ExtremumValueFront #
Refer to Unity wheel collider documentation.
AsymptoteSlipFront #
Refer to Unity wheel collider documentation.
AsymptoteValueFront #
Refer to Unity wheel collider documentation.
Front sideways friction #
SideExtremumSlipFront #
Refer to Unity wheel collider documentation.
SideExtremumValueFront #
Refer to Unity wheel collider documentation.
SideAsymptoteSlipFront #
Refer to Unity wheel collider documentation.
SideAsymptoteValueFront #
Refer to Unity wheel collider documentation.
Rear forward friction #
As per front forward friction, but for the rear.
Rear sideways friction #
As per front sideways friction, but for the rear.
Assist #
Steering Assist #
0 is raw physics, 1 the bike will grip in the direction it is facing.
Traction Control #
0 is no traction control, 1 is full interference.
Slip Limit #
Amount of allowed tyre slip before Traction Control will kick in.
Misc #
Rear Wheel Follow Wheel Cols #
Should the rear wheel be positioned by the wheel collider world pos?
Front Wheel Follow Wheel Cols #
Should the front wheel be positioned by the wheel collider world pos?
Required #
Driver Seat ID #
ID of driver seat.
Wheel Mesh Front #
A reference to the front wheel mesh.
Wheel Mesh Rear #
A reference to the rear wheel mesh.
Wheel Collider Front #
A reference to the front wheel collider.
Wheel Collider Rear #
A reference to the rear wheel collider.
Wheel Effects Front #
A reference to the front wheel effects.
Wheel Effects Rear #
A reference to the rear wheel effects.
Handle Bars #
A reference to the handlebars mesh.
Axis To Rotate Around #
The axis the handlebars mesh will rotate around locally.
Invert Handle Bar Rotation #
The handlebars axis direction will be reversed.
Balance and Handling #
Max Wheelie Torque #
The maximum amount of applied wheel stand torque/force that can be reached.
Max Wheelie Angle #
The maximum wheelie angle that can be reached.
Max Lean Angle #
The maximum leaning angle that can be reached.
Easy Lean #
Makes the bike easier to ride.
Lean Type #
How till the center of mass adjustments be made?
Lean Around Pivot #
If true, will lean around model pivot, or the pivot set below.
Lean Pivot Point #
Optionally set a custom pivot point. If null and Lean Around Pivot = true, will use transform origin as pivot point.
Center Of Mass #
A reference to the center of mass transform.
Balance Adjust Amount Acceleration #
How aggressive the center of mass change is for acceleration.
Balance Adjust Amount Lean #
How aggressive the center of mass change is for leaning.
Balance Adjust Amount Speed #
How aggressive the center of mass change is for overall speed.
Min Max Com Offset X #
Maximum allowed center of mass position range X.
Min Max Com Offset Y #
Maximum allowed center of mass position range Y.
Min Max Com Offset Z #
Maximum allowed center of mass position range Z.
Wheelie Curve #
The curve of wheelstanding : power ratio.
Nosie Curve #
The curve of nosie : speed ratio.
Lean Curve #
The curve of leaning : speed ratio.
Steer Curve #
The curve of steering : speed ratio.
Powerslide Curve #
The curve of slide : speed : wheelstand ratio.
Lean Force #
The force multiplier for lean.
Power Slide Force #
The force multiplier for sliding.
Lean Smoothing #
The speed for lean.
Steer Sensitivity #
The react time for steering.
Wheelie Force #
The force multiplier for wheel standing.
Use Torque For Wheelie #
Use force or torque for wheelie?
Can Hold Wheelie Once Started #
To be further implemented, this is relevant for stunts.
Nosie Force #
To be further implemented, this is relevant for stunts.
Assist Angle Threshold #
Help stabilize the bike further after this angle.
Assist Over Angle Adjust Rate #
The rate of assist.
Assist Over Angle Dampening #
The dampening of assist.
Assist Constant Ballast Dampening #
Helps stabilize the bike constantly.
Assist Constant Ballast Adjust Rate #
Helps stabilize the bike constantly.
