This Component is designed to relay flight and weapon information to the full-screen HUD typically found in battle helicopters.
Standard UCC Fields #
Character #
Left blank this will set itself at runtime.
Visible #
Should the UI be visible?
ID #
The ID the helicopter uses to register with the UI component.
States #
As per usual UCC states.
Helicopter Fields #
I Beam Container #
A reference to the container the I Beam will float around in.
I Beam #
A reference to the I Beam.
Pitch Ladder #
A reference to the pitch ladder.
Pitch Ladder Pivot #
A reference to the pitch ladder pivot point.
Heading Indicator #
A reference to the heading indicator (compass).
Roll Indicator Pivot #
A reference to the roll indicator pivot point.
Vertical Velocity Indicator #
A reference to the vertical velocity indicator.
Vertical Velocity Indicator Container #
A reference to the container the vertical velocity indicator will slide up and down in.
Pilot Weapon 1 Ready Image #
A reference to the image to display if the pilot weapon 1 is ready.
Pilot Weapon 2 Ready Image #
A reference to the image to display if the pilot weapon 2 is ready.
CoPilot Weapon 1 Ready Image #
A reference to the image to display if the copilot weapon 1 is ready.
CoPilot Weapon 2 Ready Image #
A reference to the image to display if the copilot weapon 2 is ready.
CoPilot Weapon Indicator Container #
A reference to the container that the copilot weapon indicator will float around in.
CoPilot Weapon Indicator #
A reference to the copilot weapon indicator.
CoPilot Firing Color #
The color that the copilot weapon indicator will change to if the copilot is firing.
Side Slip Indicator Container #
A reference to the container the sideslip indicator will slide sideways in.
Side Slip Indicator #
A reference to the side slip indicator.
Altitude Bar #
A reference to the altitude fill bar.
Throttle Text #
A reference to the throttle text.
Sea Level Altitude Text #
A reference to the sea level altitude text.
Radar Altitude Text #
A reference to the radar altitude text.
Airspeed Text #
A reference to the airspeed text.
Warning Image #
A reference to the warning image to display when immobilized.
Warning Flash Speed #
The speed that the warning image will flash.
Max Warning Flash Alpha #
The maximum alpha to apply to the warning image and or children when the warning is flashing.
Fade Warning Children #
Should the child warning images be faded when the warning flash is active?
