If not using RCC and Its layers
Use one of your own layers or add at least one layer, Name it something unique like
“Boardable”. The Demo Scenes use layer 20: Boardable.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Add
Boardable Layer (20)
All BoardSources should use this new layer.
ProjectSettings > Physics > CollisionMatrix > Ignore all collision between new layer/s
and Character, SubCharacter, Overlay, VisualEffect and UI.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update
Collision Matrix
On character set SolidObjectLayers to include Boardable/YourOwn layer
CharacterLayerManager > SolidObjectLayers > Add Boardable/YourOwn layer
NOTE: will also work with vehicles set to “Default” layer out of the box, not
preferrable for performance reasons.
If using RCC and its layers
ProjectSettings > Physics > CollisionMatrix > Ignore all collision between all RCC
layers and Character, SubCharacter, Overlay, VisualEffect and UI.
PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update
Collision Matrix
On character set SolidObjectLayers to include RCC layer
CharacterLayerManager > SolidObjectLayers > Add RCC layer
