Layer Setup

If not using RCC and Its layers

Use one of your own layers or add at least one layer, Name it something unique like

“Boardable”. The Demo Scenes use layer 20: Boardable.

PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Add

Boardable Layer (20)

All BoardSources should use this new layer.

ProjectSettings > Physics > CollisionMatrix > Ignore all collision between new layer/s

and Character, SubCharacter, Overlay, VisualEffect and UI.

PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update

Collision Matrix

On character set SolidObjectLayers to include Boardable/YourOwn layer

CharacterLayerManager > SolidObjectLayers > Add Boardable/YourOwn layer

NOTE: will also work with vehicles set to “Default” layer out of the box, not

preferrable for performance reasons.

If using RCC and its layers

ProjectSettings > Physics > CollisionMatrix > Ignore all collision between all RCC

layers and Character, SubCharacter, Overlay, VisualEffect and UI.

PRO TIP: For fast setup use Tools > FST > Seating Controller Manager > Update

Collision Matrix

On character set SolidObjectLayers to include RCC layer

CharacterLayerManager > SolidObjectLayers > Add RCC layer

What are your feelings
Updated on August 14, 2023