MP Health

With a similar setup to Health this script is designed so the master can keep the values in sync. It also contains events for the MP Damage Callbacks namely “TransmitDamage”, “TransmitKIll” and “TransmitHeal”. While this is optional for objects (they can use opsive health) if you want full master control only over the damage to these objects, you must use MP Health.

What are your feelings
Updated on August 14, 2023