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Quick Setup
Tools > FastSkillTeam > Seating Controller Manager Drop or Select GameObject in the Object to Setup field.
Click Setup Object
OR
Add BoardSource component to vehicle.
Add EnterExitLocation object/s and their component. Vehicles in demo scene will show different types of setups.
NOTE: Bake navmesh in OfflineDemo scene for rcc AI to work (can takeover ai cars like in gta).
Setup Animator on vehicle if need left and right door animations See “Setting up an animator for a BoardSource”.
For IK
Use empty gameobjects with an IK Target component to set the desired positions. If they are not child of seat then set the root in the seat, e.g., hands to steering wheel > steering wheel is root.
Pro Tip:
Naming conventions matter! Here’s what the asset uses for quick setup if you like speedy setup.
For seats – The tool will search for names containing “Seat/seat” and “Driver/driver, Passenger/passenger, Gunner/gunner” respectively. It will add the seats to the component and prefill the Name, Type and Seat Position fields.
Example “DriverSeat”, “PassengerSeat”, “GunnerSeat”.
It will also search for “Feet/feet” and “Hand/hand” combined with “Root/root”.
Example “HandIkRoot”, “FeetIkRoot”.
It will also search for ”FirstPersonCamPos/FirstPersonCameraPos/FirstPersonCameraPosition” if added for vehicle weapons.
Attack Colliders are also found and added, it will search for “Attack/attack” combined with ”Collider/collider”. Additionally, it will find “Left/left”, “Right/right”, ”Front/front”, “Rear/rear”. If none of these are found it cannot determine how you would like it setup, so it’ll show you a handy little window to assist the setup in a speedy manner.