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HudHiderFiltered.cs
The Hud Hider Filtered component should be attached to the root of your canvas or your root HUD container, as per demo scene. This allows you to set which parts of the canvas will be hidden when a seat has HideNeoHUD enabled.
VehicleWeaponSlotMonitor.cs
Vehicle Weapon Slot Monitors can be added to your ui, these help display which vehicle weapons are active.
VehicleFullScreenUIMonitor.cs
Vehicle Full Screen UI Monitors can be used to show your own full screen UI for vehicle weapons and alike.
VehicleCrosshairsMonitor.cs
The Vehicle Crosshairs Monitor is used to set the crosshairs for vehicle weapons.