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Name
You can set any name for the seat here for your own reference, this is entirely optional.
Type
There is three main types of seat to choose from.
Driver
Has control of the vehicle and will be considered the owner online. If has vehicle weapons, can also use them. If no vehicle weapons and allowed equipped slot mask allows, character can use items from inventory.
Passenger
If has vehicle weapons, can use them. If no vehicle weapons and allowed equipped slot mask allows, character can use items from inventory.
Gunner
If has vehicle weapons, can use them. If no vehicle weapons and allowed equipped slot mask allows, character can use items from inventory.
Seat Position
GameObject attached to the BoardSource GameObject defining where the character position will be when seated in this seat. The character will be parented to the Seat Position GameObject.
Cam Limits
Only used when not using any Vehicle Weapons.
Field Of View Multiplier
Overrides the camera field of view, 0 for no override. Only used when not using any
Override State
Field Of View Transition Duration
Transition speed when modifying base field of view.
Field Of View Multiplier Zooming
Optionally override camera field of view when zooming.
Zoom In Duration
Transition speed when zooming in.
ZoomOutDuration
Transition speed when zooming out.
Hand IK Links Root
A reference to the root Transform of the Hand IK Targets. Useful for steering wheels, handlebars, vehicle weapons etc.
NOTE: If Hand IK Targets are child of seat GameObject then it is not necessary to set this reference.
Feet IK Links Root
A reference to the root Transform of the feet IK Targets. Useful for pedals, pegs, vehicle weapons etc.
NOTE: If Feet IK Targets are child of seat GameObject then it is not necessary to set this reference.
Hide Neo HUD
This option will disable the the Neo HUD, great for when using vehicle hud or full screen ui.
Allow Look Input
Useful to allow or restrict camera and upper body rotations.
Force Independent Look
Useful to allow or restrict base character rotations. Recommended to leave set to true.
Use Car Camera Controller
True to use RCC Camera while in the seat, else will use NeoFPS camera.
Can Change Perspective
Can the player change view perspectives while in this seat?
Teleport To Seat
Set this true to have character snap to seat, false to use animated entry/exit from this seat.
Can Aim
Can the player aim while in this seat?
Visible Player
Should the character be visible while in this seat?
Invincible Player (only available if Visible Player is true)
Should the player be invincible? If false the player can take damage while on board a BoardSource and in this seat.
NOTE: If the character is invisible this will be true as naturally it should be. The option will be hidden.
Components To Enable
Any components that should be enabled while character is in this seat.
Components To Disable
Any components that should be disabled while character is this seat.
Controllable Vehicle Weapons
Add VehicleWeaponShooters here, and select input names they will use (“Fire1” and “Fire2” are standard).
NOTE: If using Neo Triggered setups with ShootableWeapon components, then the characters Trigger determines fire input as per character inventory items.
Use Camera Pivot
If there is no vehicle weapons for the seat, there is still the option to use a custom camera pivot. This will force the VehicleWeaponViewTypes active.
Camera Pivot
The reference GameObject for the camera position and rotation for seats with VehicleWeapons or when using a custom camera pivot.
Allow Equipped Items
Slots
Which slots are allowed to be equipped from the inventory?