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Displays kill data typically seen in multiplayer games. It is used in conjunction with MPKillInfoContainer, which is attached to a prefab. The MPKillFeed should be attached to a UI canvas in the GAME scene.
Type: ScrollRect
Description: Specifies the UI ScrollRect that will be controlled by the MPKillFeed. The ScrollRect is responsible for scrolling the kill feed content.
Note: This variable should be attached to the appropriate UI ScrollRect component in the scene.
Type: GameObject
Description: Specifies the UI GameObject that will serve as the parent for the MPKillInfoPrefabs that are spawned. The spawned kill info prefabs will be placed as children of this GameObject.
Note: This variable should be attached to the appropriate UI GameObject in the scene.
Type: GameObject
Description: Specifies the prefab GameObject that contains the MPKillInfoContainer component attached to it. This prefab is used to instantiate kill info elements in the kill feed.
Note: This variable should be assigned the appropriate prefab in the Unity Editor.
Type: float
Description: Specifies the duration in seconds for which the kill feed will display the kill data. After this duration, the kill info elements will be removed from the feed.
Default Value: 2f
Type: List of WeaponIconData
Description: Contains a list of WeaponIconData objects representing the data used for the kill feed. Each WeaponIconData object represents a weapon with its associated icon, scale, and rotation.
Note: This list should be populated with the necessary weapon icon data in the Unity Editor.
Represents the data for a weapon icon in the kill feed.
Type: string
Description: Specifies the name of the weapon associated with the icon.
Type: Sprite
Description: Specifies the icon to be displayed for the weapon.
Type: Vector3
Description: Specifies the scale of the icon. Allows customization of the size of the weapon icon.
Type: Vector3
Description: Specifies the rotation of the icon. Allows customization of the rotation of the weapon icon.
Default Value: new Vector3(0f, 0f, 0f) (no rotation)
Type: string
Description: Retrieves the icon sprite associated with the weapon.
Type: Vector3
Description: Retrieves the scale of the icon.
Type: Vector3
Description: Retrieves the rotation of the icon.