Your cart is currently empty!
The motorbike controller is a WIP inclusion. This section is subject to change at any time.
The motorbike controller is physics driven; you do not need any animations on the bike at all.
To perform a wheel-stand, hold the sprint (Speed Change) key.
There is a lot of options to determine handling of the bike, and some of these will require some very fine tuning.
At least one off-road wheel collider is recommended, for the rear wheel. If you forget to add it to this array, and it exists, it will be found anyway.
Relative to the speed type, this is the maximum allowed speed of the bike.
The unit conversion type for the speed.
The gear curves.
The max and min rev range.
Use two wheel drive?
The engines power at max.
The engines power at max while reversing.
The front braking power at max.
The rear braking power at max.
Amount of downforce to apply, relative to speed.
How sharp the bike can steer.
The layers of any solid objects that will cause an accident if colliding above Crash Speed Threshold.
The minimum speed crashing is allowed.
Auto reset after a fall?
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
Refer to Unity wheel collider documentation.
As per front forward friction, but for the rear.
As per front sideways friction, but for the rear.
0 is raw physics, 1 the bike will grip in the direction it is facing.
0 is no traction control, 1 is full interference.
Amount of allowed tyre slip before Traction Control will kick in.
Should the rear wheel be positioned by the wheel collider world pos?
Should the front wheel be positioned by the wheel collider world pos?
ID of driver seat.
A reference to the front wheel mesh.
A reference to the rear wheel mesh.
A reference to the front wheel collider.
A reference to the rear wheel collider.
A reference to the front wheel effects.
A reference to the rear wheel effects.
A reference to the handlebars mesh.
The axis the handlebars mesh will rotate around locally.
The handlebars axis direction will be reversed.
The maximum amount of applied wheel stand torque/force that can be reached.
The maximum wheelie angle that can be reached.
The maximum leaning angle that can be reached.
Makes the bike easier to ride.
How till the center of mass adjustments be made?
If true, will lean around model pivot, or the pivot set below.
Optionally set a custom pivot point. If null and Lean Around Pivot = true, will use transform origin as pivot point.
A reference to the center of mass transform.
How aggressive the center of mass change is for acceleration.
How aggressive the center of mass change is for leaning.
How aggressive the center of mass change is for overall speed.
Maximum allowed center of mass position range X.
Maximum allowed center of mass position range Y.
Maximum allowed center of mass position range Z.
The curve of wheelstanding : power ratio.
The curve of nosie : speed ratio.
The curve of leaning : speed ratio.
The curve of steering : speed ratio.
The curve of slide : speed : wheelstand ratio.
The force multiplier for lean.
The force multiplier for sliding.
The speed for lean.
The react time for steering.
The force multiplier for wheel standing.
Use force or torque for wheelie?
To be further implemented, this is relevant for stunts.
To be further implemented, this is relevant for stunts.
Help stabilize the bike further after this angle.
The rate of assist.
The dampening of assist.
Helps stabilize the bike constantly.
Helps stabilize the bike constantly.