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(NOTE: Character Items only apply to UCC v2!)
Shooters
Vehicle Weapon Shooters can be used without any pickup, or character item.
The Vehicle Weapon Shooter Pickup field should be null. You will then get some
extra options for the full screen ui, crosshairs and item icon.
Pro Tip: Use attribute for a cooldown for overheat.
Vehicle Weapon Shooters can be used with a pickup, and character item. The
minimal setup is best used when you only want an Icon and Crosshairs displayed
and there is no ammunition requirements. The character Item should only contain
Item components, no ShootableWeapon components.
NOTE: You can now set crosshairs, full screen UI and icon directly in the
VehicleWeaponShooter component, therefore this setup has become obsolete in v3.
Its much easier and faster to setup without using any character item.
Pro Tip: Use attribute for a cooldown for overheat.
Full UCC character Shootable Weapon system, best used when there is requirement
for ammunition consumption and reload functionality.
As per Minimal Item setup except with Shootable Weapon components.
Pro Tip: Use attribute for a cooldown for overheat, yes you still can combine
attributes.
The Item has two fields that need to be set with a dummy prefab, they are First
Person Perspective Item > Render > Visible Item, and Third Person Perspective Item
> Render > Object. See Images on next page.
Also be sure to define the Item Sets in the character’s Item Set Manager or on the
Pickup. Standard procedure for a UCC item.
Please see Character Item GameObject Structure next…