Input Setup

If using standard input

Tools > FST > Seating Controller Manager > Update Input Manager

OR

Create your own inputs and change the inputs to whatever you created on the Board

Ability Component when adding it to the character

NOTE: Default Input Names are “Equip Next Seat” and “Equip Previous Seat”.

Default keys are numpad + and numpad –

If using input system

First, ensure your project is setup for input system.

Make sure you have the UCC input system integration installed.

Make sure you have input settings created in the project manager.

Add your seat inputs to input system, name them “Equip Next Seat” and “Equip

Previous Seat” for simplicity, or optionally create your own inputs and change the

inputs to whatever you like on the Board Ability Component

NOTE: Default Input Names are “Equip Next Seat” and “Equip Previous Seat”.

Default keys are numpad + and numpad –

What are your feelings
Updated on August 14, 2023