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This Component is designed to relay flight and weapon information to the Fullscreen HUD typically found in battle helicopters.
Character Left blank this will set itself at runtime.
Visible Should the UI be visible?
ID The ID the helicopter uses to register with the UI component
I Beam Container A reference to the container the I Beam will float around in.
I Beam A reference to the I Beam.
Pitch Ladder A reference to the pitch ladder.
Pitch Ladder Pivot A reference to the pitch ladder pivot point.
Heading Indicator A reference to the heading indicator (compass).
Roll Indicator Pivot A reference to the roll indicator pivot point.
Vertical Velocity Indicator A reference to the vertical velocity indicator.
Vertical Velocity Indicator Container A reference to the container the vertical velocity indicator will slide up and down in.
Pilot Weapon 1 Ready Image A reference to the image to display if the pilots weapon 1 is ready.
Pilot Weapon 2 Ready Image A reference to the image to display if the pilots weapon 2 is ready.
CoPilot Weapon 1 Ready Image A reference to the image to display if the copilots weapon 1 is ready.
CoPilot Weapon 2 Ready Image A reference to the image to display if the copilots weapon 2 is ready.
CoPilot Weapon Indicator Container A reference to the container that the copilot weapon indicator will float around in.
CoPilot Weapon Indicator A reference to the copilot weapon indicator.
CoPilot Firing Color The color that the copilot weapon indicator will change to if the copilot is firing.
Side Slip Indicator Container A reference to the container the sideslip indicator will slide sideways in.
Side Slip Indicator A reference to the side slip indicator.
Altitude Bar A reference to the altitude fill bar.
Throttle Text A reference to the throttle text.
Sea Level Altitude Text A reference to the sea level altitude text.
Radar Altitude Text A reference to the radar altitude text.
Airspeed Text A reference to the airspeed text.
Warning Image A reference to the warning image to display when immobilized.
Warning Flash Speed The speed that the warning image will flash.
Max Warning Flash Alpha The maximum alpha to apply to the warning image and or children when the warning is flashing.
Fade Warning Children Should the child warning images be faded when the warning flash is active?.