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This Component is designed to relay flight and weapon information to the full-screen HUD typically found in battle helicopters.
Left blank this will set itself at runtime.
Should the UI be visible?
The ID the helicopter uses to register with the UI component.
As per usual UCC states.
A reference to the container the I Beam will float around in.
A reference to the I Beam.
A reference to the pitch ladder.
A reference to the pitch ladder pivot point.
A reference to the heading indicator (compass).
A reference to the roll indicator pivot point.
A reference to the vertical velocity indicator.
A reference to the container the vertical velocity indicator will slide up and down in.
A reference to the image to display if the pilot weapon 1 is ready.
A reference to the image to display if the pilot weapon 2 is ready.
A reference to the image to display if the copilot weapon 1 is ready.
A reference to the image to display if the copilot weapon 2 is ready.
A reference to the container that the copilot weapon indicator will float around in.
A reference to the copilot weapon indicator.
The color that the copilot weapon indicator will change to if the copilot is firing.
A reference to the container the sideslip indicator will slide sideways in.
A reference to the side slip indicator.
A reference to the altitude fill bar.
A reference to the throttle text.
A reference to the sea level altitude text.
A reference to the radar altitude text.
A reference to the airspeed text.
A reference to the warning image to display when immobilized.
The speed that the warning image will flash.
The maximum alpha to apply to the warning image and or children when the warning is flashing.
Should the child warning images be faded when the warning flash is active?