Your cart is currently empty!
• SetOwnerEvent > (int)actorNumber
• EnablePlayerCollisionEvent > (GameObject)character, (bool)enable, (bool)transmit
• OpenCloseDoorEvent > (bool)board.IsOnLeft
• TryAddPlayerToListEvent > (int)actorNumber
• TryRemovePlayerFromListEvent > (int)actorNumber
• SetTeamOwnerEvent > (int)teamNumber, (bool)transmit
• EnableDisableIKEvent > (GameObject)character, (bool)enable
• BoardEvent > (bool)isOnBoard
• SetSeatEvent > (data[]){ (GameObject) character, (int)seatIndex, (bool)seatActive, (int)actorNumber, (bool)transmit }