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Remote Controlled Object
The remote controlled object of the BoardSource, if any. If your intending to use the
BoardSource for a remote controlled vehicle the object must be set in this field.
Restore Perspective
Used for restoring perspective to the perspective that was used upon boarding. If the
seat cannot change views, this has no effect.
Instant Entry
Makes teleporting even faster by instantly unequipping items.
Instant Exit
Makes teleporting even faster by instantly equipping items.
Dont Destroy On Load
If the BoardSource GameObject should stay alive between scenes enable this.
Display Name
The object name that the ability will display when the hint is shown.
Board Hint
The boarding action hint that the ability will display when the hint is shown.
Allow Character Gravity
Suggested to leave at default (false) unless your creating a stunt car game.
Character gravity force can be applied to the BoardSource resulting in wall riding
capability.
Character Gravity Amount
If left at default (0) character gravity amount will not be modified, otherwise character
gravity will be this amount. Character gravity force can be applied to the
BoardSource resulting in wall riding capability.
Disable On Death
If using the Heath Component you can enable it there, this is just a handy bool to
save going to the Health Component.
Death Prefabs
Any prefabs you wish spawned upon death should added here, unless using the
health component to do so.
Insta Kill Players On Death
If enabled all players will be instantly killed when the BoardSource is out of Health.
If disabled then the players will be ejected only, it’s possible that explosion could kill
them then or they may survive.
Apply Eject Forces
The character can have forces applied when ejected from the BoardSource. You can
use custom force or have the BoardSource rigidbody velocity applied with or without
a threshold. You can also combine custom force with the rigidbody velocity.
Apply Eject Force Threshold
The rigidbody velocity magnitude must be above this threshold to apply eject velocity.
Set to -1 to always apply eject velocity.
Use Custom Eject Force
Great for aircraft, you can apply custom force when ejecting players.
Combine Custom Eject Force
You can combine rigidbody velocity (true) or use the custom force alone (false).
Custom Eject Force
The direction and amount of custom eject force to apply.
Attack Threshold
The BoardSource must be above this speed to make use of any Attack Colliders
NOTE: Requires RigidBody on root object
Front Attack Colliders
Colliders can be added here (imagine invisible bullbar). Any Colliders in this array will
become active to kill UltimateCharacterControllers upon contact, only if the
BoardSource speed is above the Attack Threshold
NOTE: Requires RigidBody on root object
Side Attack Colliders
As above but for sideways speed
Rear Attack Colliders
As per front attack colliders, but for when speed is negative
Disable Colliders
Optionally add any colliders here that should be disabled when player boards. They
will be re-enabled when player disembarks the BoardSource
Far Clip Plane
Adjusts the camera far clip plane, useful for aircraft etc. -1 for no override.
Seats
Where the magic happens. Add seats players can utilise here. See next page for per
seat settings.