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MiniMapSceneObject is a component that is part of the MiniMap system. It represents an object in the scene that will be registered and displayed on the minimap. Add this component to the scene object to be tracked and displayed.
Note: MiniMapSceneObject is used to represent objects in the scene that will be displayed on the minimap. Customize the variables according to the specific requirements of your game to control the appearance and behavior of the map icons for different GameObjects, such as adjusting the icon size, rotation, and visibility.
Type: bool
Description: Determines if a spawn button should be added to the map icon object.
Default Value: true
Type: int
Description: The spawn grouping for the map icon object button.
Default Value: -1
Type: bool
Description: Determines if the respawning character should have the respawner grouping synced. If true, the player can automatically respawn at the last selected spawn grouping, provided it is still valid. If it is not valid, the respawner will reset to the team grouping.
Default Value: true
Type: bool
Description: Determines if the component should register itself.
Default Value: true
Type: bool
Description: Determines if the map icon object should be hidden when this GameObject is disabled.
Default Value: true
Type: bool
Description: Determines if the Death event should be registered. If true, the map icon object will be disabled on death.
Default Value: true
Type: bool
Description: Determines if the Respawn event should be registered. If true, the map icon object will be re-enabled on respawn.
Default Value: true
Type: OverrideType (enum)
Description: Determines the override type for the icon rotation. This specifies whether the icon should rotate with the GameObject or not.
Default Value:
Type: Sprite
Description: The icon to be used for the GameObject when it is on the friendly team.
Default Value: null
Type: Sprite
Description: The icon to be used for the GameObject when it is on the enemy team.
Default Value: null
Type: Sprite
Description: A custom icon for the GameObject. This overrides the friendly and enemy icons and can be useful for scene objects.
Default Value: null
Type: bool
Description: If using a custom icon, determines if the team color should be set when boarding. If false, it will use the boarding character’s icon color.
Default Value: true
Type: Vector2
Description: The size of the icon.
Default Value: Vector2.one
Type: bool
Description: Determines if the icon should rotate with the GameObject.
Default Value: true
Type: Vector3Int
Description: Adjusts the up axis of the icon according to the GameObject. Each axis value can be -1, 0, or 1.
Default Value: Vector3(0, 1, 0)
Type: float
Description: Adjusts the initial rotation of the icon.
Default Value: 0
Type: bool
Description: If true, the icons will be clamped within the border of the map display.
Default Value: true
Type: float
Description: Sets the distance from the target after which the icon will not be shown. A value of 0 will always show the icon.
Default Value: 0