First Notes

First of all, I will say. It is expected that anyone building a multiplayer game, has some basic (at the least) knowledge of multiplayer logic. I cannot predict what you’re building or the style, and am not building a game for you, although I will provide examples of how to do anything you will require for the core of any AAA TPS/FPS battle. Should you find something more that is required for flexibility, let me know and I will certainly take consideration.

With the above already considered. Multiplayer is a vast base. I have provided in this asset a major head-start in getting a multiplayer game realized for any TPS/FPS battle type scenario covering a majority of what you can find in any AAA game today without going too far with feature creep (or this asset would never see light of day!)..


What are your feelings
Updated on August 14, 2023