NeoFPS Seating Controller for NeoFPS: Controller, Template & Toolkit

$25.00

This package is designed to extend NeoFPS: FPS Controller, Template & Toolkit by enabling players to ride and shoot in vehicles. It also adds expandability by making it easy to make manned weapons.

SKU: NFP-STN-CNT-FOR
Category:

Description

This package is designed to extend NeoFPS: FPS Controller, Template & Toolkit by enabling players to ride and shoot in vehicles. It also adds expandability by making it easy to make manned weapons.

This package requires that you have NeoFPS: FPS Controller, Template & Toolkit installed.

Please note: NeoFPS Multiplayer is not yet released. Online functionality for NeoFPS will not work until NeoFPS Multiplayer has been released. If you require online functionality and would like to adapt it yourself right away the scripts are included for syncing Neo-FPS Seating Controller for NeoFPS using PUN2. These scripts are designed to be easily modified for use with other networking solutions.

 

  • Now includes ‘Platform Passenger’ ability. Utilising NEO platforms systems, with this asset you can now switch to a ‘seat’ that you can walk around on. Perfect for boats, utes, trucks etc. A Ute model has been included and set up in the demo as an example.
  • Includes a parachute ability and an example Airborne Gunship (like the Battlefield 4 commander mode enabled Gunship). Board the Gunship shoot some projectiles, bail out and use your parachute for some fun!
  • Now also includes a demo motorbike controller, Pop a wheelie!
  • Includes an example Remote Controlled Tank, a great display of the versatility of this asset.
  • This package works out of the box with Realistic Car Controller v3.
  • This package can work with or without a vehicle controller, it is middleware for your vehicles, so many many options of use are available, examples are included using Realistic Car Controller v3 (if you own it and have it installed in your project), Standard Assets Car Controller, and NO car controller, check out the stationary Turrets. Another perfect example of this is integrating with Crest(HDRP/URP) using the Submarine. You can read how to do this in the documentation, no code is required.
  • Any vehicle controller can be used with minimal setup effort. The component enable/disable system makes this easy.
  • Unlimited amount of seats. You can add as many as you like! Build a train or a rollercoaster!
  • Players can switch seats much like Battlefield.
  • Full screen UI can be setup easily for things like Tanks in First Person Perspective.
  • Seat specific options allow you to make your character fit any scenario.
  • Use items from inventory can be allowed or not, enabling players to shoot from vehicle windows or while driving even, much like Battlefield/GTA.
  • Vehicle Weapons can be added very easily, you can also have secondary vehicle weapons or more… only limited to the amount of inputs you have, you can add as many per seat as you wish.
  • Vehicle Weapon Shooters can make full use of NeoFPS Modular firearm if desired.
  • Vehicle Weapon Shooters can launch Grenades.
  • With use of IK next to no animation setup is required.
  • Split Screen capable.
  • Works online or offline, with or without PUN.
  • Super easy and fast to setup characters and objects. Friendly and intuitive inspector design.
  • Ever and always improving with each update!

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