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This package will make your battle game all that more intense with full-blown battle-ready helicopters. Take the battle to the sky!
This package further extends NeoFPS Seating Controller and NeoFPS Character Controller with a dedicated Helicopter System which provides full HUD feedback.
This package requires that you have NeoFPS: Controller, Template & Toolkit installed.
Requires NeoFPS Seating Controller for NeoFPS: Controller, Template & Toolkit.
Please note: NeoFPS Multiplayer is not yet released. Online functionality for NeoFPS will not work until NeoFPS Multiplayer has been released. If you require online functionality and would like to adapt it yourself right away the scripts are included for syncing Helicopter System for Neo-FPS Seating Controller using PUN2. These scripts are designed to be easily modified for use with other networking solutions.
This package will make your battle game all that more intense with a full-blown battle-ready helicopter loaded with missiles and a copilot machine cannon with the system to operate it.
Also included is a transport/evac style helicopter with 1 pilot seat, 1 copilot seat with no weapons, 2 side mounted passenger seats that allow character weapons and 2 side mounted machine gunner seats. Any seat can receive pilot HUD feedback.
The helicopter system is very customizable with plenty of values exposed for you to tune to your liking. It can be applied to any of your own helicopter models in a few clicks.
The Full Screen UI component that comes with it, displays all the real-time values to the pilot, and gunner if you choose.
The HUD is very similar to that of battlefield 4.
Supports impact, bad landing, and crash damage with thresholds for each.
UI lets the Pilot know what the gunner is doing by showing where the Copilot weapon is facing, and also changes color when the gunner is firing.
Pedals and joysticks work in the cockpit, so your character appears to really be operating the Helicopter.
The helicopter controller can be truly physics driven or also be set up for arcade style handling. Many options cover each for terms of handling.
Can be user controlled or GPS/Chase Target controlled, great for AI systems.
Works online with PUN.
Comes with a component to sync the helicopter.
With way too may features to list here is some UI features..
– Side slip indicator
– Pitch Ladder
– Roll indicator
– Copilot weapon Indicator
– Immobilization + UI warnings and in-cockpit alert light and sound.
– RoC(Rate of Climb) velocity indicator
– True airspeed indicator
– I Beam
– Altitude in digits + an indicator bar
– Altitude calcs based on real scenarios
– Weapon ready indicators
– GPS/Chase Target