Helicopter System for Ultimate Seating Controller is now available!

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Ultimate seating controller

Release Note's

 1.3.8

  • Both package variants have been updated to open access to a missing editor function in TPS only projects.
  • Both package variants have been updated for remote controlled object death prefab spawns, if a remote-controlled object is used, the death prefab will now spawn at the correct location.
  • v3 package - Updated Gunship full screen UI in the demo scene to match the v2 package variant.
  • v3 package - Some slight camera preset adjustments.
  • v3 package - Fixed a bug that could occur in the demo scene when the character dies whilst on board.
  • v2 package now includes a very cool dedicated motorbike controller system, it is still work in progress but is a great example of how to ragdoll crash a motorbike. When finalised it will be added to the v3 package. 


1.3.7

  • Both package variants have been updated to open access to CharacterLocomotion and LookSource via VehicleWeaponShooter. This allows for some more versatility and an example is used within the new update for the Helicopter System addon. It caters for the new drone and its firing mechanism.
  • LazyVehicleWeaponAimer component has been added, you can create firepoints wherever you like in the map and they will aim to the player look point (call in missiles etc). 


1.3.6 (For v3 Package Only)

  • IK setup methods for v3 package have been updated for the UCCv3.04 update.


1.3.5 (For v3 Package Only)

  • Exit checks for v3 package have been updated to match the Legacy Package.
  • Remote Controlled Tank example added to the v3 package.


1.3.4

  • A very minor update for USCforUCCv3 variant that prevents the UCCv3 character lerping from seat position.


1.3.3

  • Added support for Ultimate Character Controller v3 (early stages, no multiplayer until UCCv3 Multiplayer Addon is released).


1.3.2

  • Backwards compatibility for Unity 2020lts stream, a huge thankyou to Robert Keown for his contribution!
  • Added an example Remote Controlled Tank.
  • Fixed a bug that would prevent the RCC camera from deactivating when exiting.

1.3.1

  • Hotfix for the new UCCv2.4.9 update, demo tank UI broke from update, simply enabled the new bool "Allow Independent Look Active" in the Full Screen Item UI Monitor.
  • Improved exit checks.
  • Added an animated entry example setup to one of the jeeps in the offline demo scene.


1.3.0

Please delete previous version before updating.

(Some minor breaking changes. All for the better!)

  • Fixed a case where the instant equip could leave a weapon looking like it was equipped in third person view.
  • Fixed a shared item bug in the online demo scene
  • Finished and enable raycast shots for vehicle weapons that don't use a character item. In fact unless you require ammunition consumption then no character item is needed at all now.
  • Vehicle Weapon Slot Monitor added for no character item setups, no pickup setup required.
  • Vehicle Crosshairs Monitor added for no character item setups, no pickup setup required.
  • Renamed First Person Cam Pos to Camera Pivot as it is now required for both Vehicle Weapon view types.
  • Added an option to use Vehicle Weapon view type in any seat setup, even without any vehicle weapons in the seat.
  • Updated internal search query to include seraching for Camera Pivot
  • Updated tooltips.
  • Tidied up states and the multiplayer demo scene.
  • Fixed a rare positioning bug that could occur when entering and falling at pace.
  • Setup the left pistol better for aiming out of the left window, The Item Set state was Dual Pistols it is now Left Pistol.
  • Added the preset for the Left Pistol state.
  • Added a model jet and very simple example of how you can use the asset with other systems, using Unity Demo Standard Assets Aeroplane Controller. This is a perfect example of how to very easily adapt input from other systems to use with this asset.
  • Added a safety check range and radius for projectiles, along with gizmos for easy visualisation.
  • One RCC jeep had the limited turret setup, but the limits were 0, recitified.
  • Added an Impact Damage Component so you can have crash damage.
  • Added support for Fire Count.
  • Some other changes have been made to cater for the helicopter addon, that will be released soon.


1.2.0

Please delete previous version before updating.

(Some minor breaking changes. All for the better!)

  • Audio fix for Minor Item setup vehicle weapons that are networked.
  • Muzzle Flash Locations in first person view while hidden first person arms (ie. shooting from window, or quad whilst driving) are now accurately placed at the third person position.
  • A new viewtype has been added for vehicle weapons in third person view. This majorly improves handling, perspective transition and seat entry for seats with vehicle weapons.
  • Added an option to feed in Custom Look Position to vehicle weapon shooters (perfect for AI)
  • Fixed a case that could cause physics issues when switching perspectives.
  • Some obsolete state presets from previously used viewtypes have been removed, and new ones have been added to compliment the new viewtype.
  • Updated documentation.


1.1.2

  • Hotfix for an error that presented itself after last update preventing online boarding.
  • Fixed a bug that could occur when a character had less than two inventory slots.
  • Made some tweaks to allow for Behavior Designer UCC ai characters to be able to board.


1.1.1

  • Minor Hotfix for some missing script warnings after demo had been auto setup in a First Person only or Third Person only UCC project.
  • Minor Hotfix for an error when used in conjunction with BlazeAI (Fully qualify Health).
  • Fixed a case where the parachute could open too early when disembarking a stolen AI driven BoardSource.
  • Fixed a case where Third Person Objects could be still visible in first person after disembarking a BoardSource.
  • Demo scenes will now automatically save upon setup when first installing.


1.1.0

Please delete previous version before updating.

(Some minor breaking changes. All for the better!)

  • Vehicle Weapon Shooters now can make full use of UCC Weapon Shooters as a character item, allowing for ammunition consumption, reload and more, extras like Fire Force can be applied to UCC Weapon Shooter Setups as well as standard Vehicle Weapon Setups. Therefore some variables have been renamed to keep neat and in sync with UCC code.
  • Updated Documentation, please read "Layer Setup" section, "Vehicle Weapon Shooter", "VehicleWeaponShooter Extra Settings" and "Item Setup for use with Vehicle Weapon Shooters".
  • First person layers can be automatically set on Vehicle Weapon Shooter objects.
  • Recoil and all major functionality has been added to Vehicle Weapon Shooters for any type of setup.
  • Overheat and Cooldown effect added to Demo Scene for an example of Attribute usage
  • Never need to adjust accuracy, can choose to use character look or the fire point for shot direction.
  • Added audio system for Parachute Ability.
  • Added option to append Aim State. (was previously always appended)
  • Added option to append View State.
  • Hide Crosshairs Monitor using Append View State
  • Added zoom states for all Vehicle Weapons.
  • Added hide crosshairs preset for first person view, can be overridden by Append View State. (Example on Turret Limited in Demo Scene)
  • Fixed aiming could force Vehicle Weapons past Rotation Limits.
  • Fixed an issue which could cause the crosshairs to be shown over full screen UI.
  • Found and fixed a case where external forces applied to a character while on board could affect IK.
  • Added the option to override character Independant Look per seat.
  • Updated code to allow for Top Down view mode.
  • Added Demo Scene for Top Down view mode.
  • Instant Entry and Exit overides, skips the wait for items to be Unequipped/Equipped when boarding or disembarking a BoardSource.
  • Added an option to hide the first person arms and items, and show the third person arms that are using ik, Per seat.
  • Added option to restore perspective when disembarking, to the perspective that was enabled upon boarding a BoardSource.
  • Improved Editor functionality and added more quick setup options.


1.0.3

  • Added Parachute Ability.
  • Added example Gunship to parachute from.
  • Fixed the limited rotation turret breaking IK in Offline Demo Scene
  • Fixed Tank blast smoke missing reference (was harmless)
  • Add defines in preparation for upcoming ability packs
  • Add AI quad to take over for standard car controller setup.
  • Vehicle Weapons now have thier own View Type for first person view, be sure to add it to your Camera Controller.
  • Adding BoardSource velocity to fired projectiles is now optional.
  • Corrected state for one 4wd that has limited rotation weapon.
  • Fixed Rb.WritePos error that could occasionally occur under laggy conditions for invisible remote characters.
  • Added Far Clip Plane override (useful for aircraft)
  • Added Field of View override for use with Vehicle Weapons


1.0.2

  • Fixed character visible for one frame in position too early when boarding
  • Fixed Use Damage was true on some RCC scripts, now false. Mesh's not set to readable/writable in import settings(for performance), you can set this up yourself if you like.
  • Optimised Attack Collider checks
  • Attack Colliders are now validated upon start, and the layers are set saving user error.
  • Tweaked the offsets for ShootFromRightWindow state presets
  • Added more display setups. A vehicle to shoot while driving, and a vehicle that has restricted movement on the turret.
  • Added demo UI per seat, displaying what that particular seat allows.
  • Improved Demo scripts and added DemoWheelFixer script (for use with standard car controller variants)
  • (PUN)Quadbike handle bars now sync properly online
  • StateConfiguration asset renamed to USCDemoStateConfiguration and removed unneccesary profiles to save confusion.
  • Added grenade launcher to demo tanks, now you can see how easy it is to setup extra weapons per seat
  • Made demo tanks destroyable
  • Add death explosions to all vehicles
  • Quadbike model updated, and a destroyed version added.


1.0.1

  • Fixed vehicle weapons not firing under laggy connections
  • Fixed demo character muzzle flash positioning
  • Fixed demo character reload animation
  • Updated Documentation with tutorial link


1.0

  • Initial Release.

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